And that ending… talk about a punch to the gut. But by the end they clearly want to rip each others’ throats out yet they have to cling to each other because that all they really have left.
SPEC OPS THE LINE LOADING SCREEN QUOTES CRACK
They crack jokes & make snarky comments towards each other. In the beginning it’s obvious they’ve worked together before & are a pretty close squad. The dynamics between the characters change as they crack under the pressure. As Walker, he starts to have more PTSD hallucinations as the game goes on. It portrays the characters’ decent into madness really well on all fronts. I also thought the story was paced very well. There are not real “good guys” in this game. Even up until the end I was never completely sure of what was going on or who to trust. As for the story proper, I did find it a bit confusing. It’s always between two equally bad options & which one you think is best is a matter of perspective. There are choices in the game, however, & each one brought me stress because none of them are ever good options. The most shocking moments in the game are the ones you have zero control over, yet it still makes you feel bad about what you just did.
It’s amazing how the game forces you to do things & then makes you feel guilty about it. It comes from seeing the results of your actions. I don’t think I’ve ever played a game that made me feel physically ill before. I figured that because I’m not the typical person who plays modern FPS’s that it wouldn’t get to me. I knew the game’s reputation going in & I fully expected that it wouldn’t impact me that much. Narrative: The story in The Line is what has received the most praise from gamers, & I believe it’s well-deserved.
SPEC OPS THE LINE LOADING SCREEN QUOTES WINDOWS
A lot of the combat takes place inside buildings, & you can shoot out windows to either make enemies fall to their deaths or bury them in sand. If it’s a close target Adams will use a grenade, if it’s long-range Lugo will snipe it.
Tapping the command button will make them toss a stun grenade while holding it down allows you to target one specific enemy for them to take out. As Walker, you can also give simple commands to your men. You can take cover behind walls, only carry two guns, and use grenades. The scenery really sets the moodĪt its core, The Line is a 3rd-person shooter that using most modern shooter conventions. More troubling are Walker’s hallucinations, which cause his own men to doubt his orders.
Things become even more dire as the men begin to crack under the pressure of what they’ve seen & done. Between the 33rd, soldiers who rebelled against the 33rd’s martial law & the CIA, the squad isn’t sure who to trust. After facing some hostile survivors (or “insurgents”) things quickly spiral out of control when the squad is attacked by US soldiers & forced to defend themselves. Colonel Konrad, that an attempted evacuation has failed, Walker & his men are sent in to find out the situation & status of any survivors. After a message from the commanding officer, Lt. The city was hit by a massive sandstorm, cutting off communications and stranding the 33rd Infantry unit. In The Line you take command of Captain Walker, the leader of a three-man Delta Force team sent on a recon mission into Dubai. I’m thinking of doing a spoiler-heavy analysis later this week. It’s hard to talk about this game without giving the story away. I apologize in advance if some of this review is more vague than usual. This game has been pretty hyped up by reviewers, but is the hype real? It makes you do things & then blames you for it. It’s very strange for a game to make you feel bad even when it doesn’t give you a real choice in what you’re doing it. I don’t think I’ve ever played a game that made me as distressed as Spec Ops. Spec Ops: The Line is a lot of things: engaging, interesting, gripping. It’s strange how we’ve reached a point where entertainment doesn’t necessarily equal fun.